NETWORK18

News Videos Blogs

Font Size A+A-

Hand over the controller, girl gamers say

TimePublished on Fri, Oct 03, 2008 at 09:55, Updated on Fri, Oct 03, 2008 at 11:00 in Lifestyle section

JOY-STICK TO THE WORLD: An Iranian woman plays at a bowling centre in the Persian Gulf.

JOY-STICK TO THE WORLD: An Iranian woman plays at a bowling centre in the Persian Gulf.


Featured Blog

Featured Slideshows

Ads by Google

New York: Gina Sutton takes aim and deftly strikes down several targets in a row as they pop up on the screen in front of her.

A self-described girl gamer, she traveled from her home in Virginia to spend her 16th birthday at the Nintendo World Store in New York, and she can't understand why anyone would think video games are just for boys.

"It's like saying boys play with action figures and girls play with dolls," she said as she used a Wii Zapper in a game called Link's Crossbow Training. "I'm the girl who plays with action figures."

With her nimble fingers and bubbling enthusiasm, she is one of a fast-growing posse of female gamers in the United States and elsewhere capturing the attention of video game makers — expanding the market beyond male-appeal games like Grand Theft Auto.

Girls and young women are a "pot of gold" for the industry, said George VanHorn, senior analyst at market research firm IBISWorld. "The gaming industry has market characteristics that many would die for."

According to IBISWorld, 38 percent of US gamers are female, up from 33 per cent in just five years.

From January through August of 2008 females ages 18 to 45 made up 28 percent of the total industry revenue, ranking second to males ages 18 to 45, who made up 37 percent.

Software makers have churned out a throng of non-violent, easy-to-play games in a bid to capture so-called casual gamers — those who don't spend a lot of time on games — and women make up a big part of that target audience.

Companies have also snapped up smaller online game makers. Last year, Walt Disney Co bought Club Penguin, which appeals to girls and boys aged 6 to 14. In 2005, Viacom Inc bought Neopets Inc.

At the Nintendo World Store in New York this month, Fatima Gomez, 8, bounced from one game to the next, looking for short, easy ones and never spending long on one.

She likes Bratz, Disney Princess and Hannah Montana and she doesn't like shooting games, said Oscar Gomez, her father, who brought his family from Mexico City on vacation.

"She doesn't care if she wins or not. It's different with this guy," he said, pointing to his son. "They like to win."

1 | 2 | 3 | Next Page »

Ads by Google

Related Ads:

Copyright © IBNLive.com. All rights reserved. Reproduction of news articles, photos, videos or any other content in whole or in part in any form or medium without express written permission of IBNLive.com is prohibited.

Read more comment »

CNN-IBN Poll | All About the Money

The Real Estate Poll: Is property hot any longer?

Click here

Catch the results of The Real Estate Poll on All About the Money, weekdays 6.30 pm on CNN-IBN

About Us | Disclaimer | Careers @ IBN | RSS | Podcast | Contact Us | Feedback | Advertise With Us

© 2008 IBNLive.com India. All Rights Reserved. A Web18 Venture